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Opaque Multimedia extends entertainment technologies with designs and innovations from computer vision, bionics, robotics, artificial intelligence and data analysis to solve problems in a range of complexities and contexts. Opaque Multimedia has significant expertise in Unreal and other game engines, especially plugin and renderer development VR tools and applications conducting research and interfacing with academia and developer experience design. With a strong focus on adapting entertainment technologies to novel applications, Opaque Multimedia specialises in altering, extending and combining existing and emerging technologies and design techniques to solve problems in a range of domains. Opaque Multimedia is an award-winning technology consulting and game development firm based in Melbourne, Australia.
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The Faceware Facial Motion Capture product line consists of the Faceware Head-Mounted Camera System (HMCS), the 6th generation facial performance capture hardware Faceware Analyzer, which allows clients to analyze and process their own performance videos without IP or content going offsite Faceware Retargeter, a free plug in which allows users to create facial motion capture data at a much faster rate than traditional methods and Faceware Live, the real-time facial capture and animation solution. The company’s Faceware product line has been utilized in the production of more than 130 video game titles, feature films, music videos, commercials, television shows, and stage plays, and is the leading facial animation solution provider for clients such as Double Negative, Digital Domain, Blur Studios, Activision-Blizzard, Rockstar Games, Microsoft, 2K Sports, Electronic Arts, Ubisoft, Sega, Sony, Bethesda, Motion Theory and Moving Picture Company.
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(FTI), which spun off from Image Metrics in 2012, is dedicated to meeting the needs of professional animators in the video game, film, television, and commercial industries. Sherman Oaks, California-based Faceware Technologies Inc. For general product information, please visit the Faceware Live page. Several unannounced projects that utilize the plugin will debut later this year.įor pricing and sales information, contact or visit Faceware at SIGGRAPH 2015 (booth #753). “Developers will be delighted to see how easily they can access the data from the Faceware plugin through the native Blueprint interface.” “The ability to combine the power of the real-time performance capture pipeline of Faceware Live, and the power and flexibility of Unreal Engine 4, gives developers an incredibly powerful tool,” said Norman Wang, the director of development at Opaque Multimedia.
![faceshift markerless motion capture faceshift markerless motion capture](https://cdn-content.qualisys.com/2019/10/Illustration1_crop_0.png)
The plugin was co-developed by Australia’s Opaque Multimedia (the company behind the Kinect 4 Unreal plugin, the UE4 integration with the Microsoft Kinect 2 sensor) and is ideal for quickly generating facial animation for animatics in the pre-viz process, or for creating facial animation for live interactive events, shows and concerts. The facial movements display in real time via the Unreal Persona animation system. That captured movement data is then streamed instantly into the Unreal Engine to drive a character’s facial animation in real time.
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The new Faceware Live plugin works like this: Unreal Engine users capture an actor’s facial movements using any video source, such as an onboard computer video or webcam, the Faceware Pro HD Headcam System, or any other video capture device.
![faceshift markerless motion capture faceshift markerless motion capture](https://4.bp.blogspot.com/-YrN2feK8FFs/U-I8B3wktuI/AAAAAAABKxg/TwoVsc5tvAQ/s1600/Faceware+Live+2.0.jpg)
Integrating our real-time technology with their premier game engine was just a natural fit.” “Faceware Technologies has a long history of creating some of the most iconic and realistic faces in games and films,” said Peter Busch, vice president of business development at Faceware Technologies, “while Epic’s Unreal Engine is known for helping create some of the best-selling games ever.